The premise
For a peer learning session, we explored gamification as a participatory research method with children. CareQuest is a research game designed to uncover the comfort needs of neurodivergent children through play and storytelling.
The quest
Four levels. No losing.
The forest of feelings
Name what comfort feels like, in objects.
The quiet room
Build a place where you can land.
Allies
Choose who you bring with you.
The retelling
Tell the story back, in your own way.
How play became method
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Designed game mechanics that invite expression over interrogation.
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Used storytelling and embodied participation as primary data forms.
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Treated play as a legitimate site of knowledge.
★ Outcome
A research game that lets children express comfort needs through creative, embodied participation — and a method other designers can borrow.